It can also recreate a sound above you (DH Audio and Home Theater 2016). Surround sound is suppose to create a sound-field in front of you, to your sides, and behind you. Speakers could be configured properly, however it would take a lot more time and $1000+.Headphones create their own acoustic space between the cup and your ear cannal.
#Dts audio control panel best settings plus#
We should all promote HRTF to be implemented (o7nJf6BKnLqTzzcOANtH et al 2015).ĬSGO HRTF is available but now the choice is availbe in settings under 3D Audio Processing Plus it can be editied in console. In regards to Speakers using surround sound the noise basically "stays" at that speaker instead of modifying the 3d space around you through acoustic patterns (Princeton University 2010). However you also need to know the map well and the different sound "textures" (brick, wood, snow, metal etc) to know where that sound is positioned in regards to above/below. In CS:GO the sounds we hear are on a plane, so you could hear something behind, front, left, and right. Meaning you can accurately point to the position of the sound above, below, and anywhere around you. Why I don't recommend 5.1: It doesn't give 3D information. Meaning that the only change that occurs is volume difference. In the real world we can pinpoint the position of sounds based off of these three spectrums:ĬS:GO uses stereo panning.